Single-screen multiplayer games! It seems like they’re the big burgeoning indie zeitgeist right now. It wasn’t that way when we started making Gunsport, but we took too dang long, and now it is. That’s not really a bad thing, necessarily, but it’s getting crowded in here! And there’s a lot of potential for us to screw up – the more games out there that do something semi-similar, the greater the expectation. This is good! It holds us to the standard to which we hold ourselves, but doesn’t make it any easier on us.
Hey friends! Whether you’re on the east or west coast of the US, we’ve got somewhere for you to see Gunsport next week. On the 2nd-6th, we’ll be in the Lobby Bar in South Hall, in Microsoft’s ID@Xbox booth – you don’t even need a pass to get there! Come hang out all day!
At PAX East, we’ll be in the Iron Galaxy booth from the 6th-8th, and at the Indie Games Live event on the evening of the 6th as well!
This is actually a brand new build of the game we’re debuting, with a new stage, new weapons, and other little extras. Especially if you’ve played it before, we want to know what you think!
While at either of these events, we encourage you to pick up the weird gifts we’ve made – we’ve got temporary tattoos of our reaper mascot, in case you want to walk around looking like a huge jerkbag, and we’ve also got pins, which you can use to make your clothing or bag even more amazingly attractive! These will be at both events, so go nuts! We hope to see you there!
Gunhouse launched last year on Vita at $2.99, but since it’s free in Windows Phone, we figured we should deep discount this thing. We couldn’t make it free, because as per the terms of the store, it would’ve had to be free to play, so we chose the lowest possible price – 49 cents! Considering the WP version is vastly improved over the Vita one, that’s a pretty fair price, we think. That’s cheaper than buying a Homies toy in your local liquor store!
But man, how the heck do you find PlayStation Mobile games? There’s no link I can give you, because they’re not directly sold through PSN’s web store, you have to get it actually on your vita itself. They hid these games pretty well, so we’re going to walk you through it.
Last week we decided to finally get it together and set up a press kit. Naturally our first thought was of dopresskit by Rami Ismail. We installed it, and while we really liked the idea of a democratized press kit creation tool, we found that this wasn’t the one for us.
We noticed right away that there were some sections that didn’t apply to us, like awards (we’ll get one some day), or article quotes. But when we deleted these sections, we found there were artifacts left behind, and we couldn’t immediately figure out how to solve this without modifying the php file. We also wanted to be able to change the order of our images, rename sections, and some other minor details, and the path to do these things was not obvious to us.
For what we wanted to do, if editing the source was the solution to our problem, it seemed better to just roll our own. So we did! We preserved the formatting and structure of Rami’s kit, which we liked, but our kit is actually written completely differently, and the process for installing and editing is totally different. So that’s what we called it – differently.
What are you, some kind of a jerk who doesn’t like free things? If you have a Windows Phone, there is no reason whatsoever for you to not have Gunhouse on your device. We didn’t even put ads in there! Wild and crazy!
You can get the game right here. We improved upon the PlayStation Mobile version by fixing the store a bit (now you can choose what weapons you take into a fight!), adding more enemy and boss colors (colors!), making the block-sliding action much cleaner, adding screen shake… lots of stuff! So yeah, have yourself a fun time, and let us know what you think and how you feel!
Way back round about May of 2013, there was a big old press conference to reveal the Xbox One. Call of Duty: Ghosts was presented, and the internet went nuts – for the dog. We felt it was our civic duty to make a stupid game about the Call of Duty dog, and so spent about 30 minutes learning twine and then making two “games” with it. Twine sure is neat for that sort of thing!
In a way, these two Call of Doggie games were the first releases from Necrosoft! That’s kind of weird! So, if you like, you can play the “serious” version here, and then the “behind the scenes” developer’s commentary version here. It’s sort of… a very specific thing from a very specific time, but why the heck not archive it for future generations? Yeah!!