Way back round about May of 2013, there was a big old press conference to reveal the Xbox One. Call of Duty: Ghosts was presented, and the internet went nuts – for the dog. We felt it was our civic duty to make a stupid game about the Call of Duty dog, and so spent about 30 minutes learning twine and then making two “games” with it. Twine sure is neat for that sort of thing!
In a way, these two Call of Doggie games were the first releases from Necrosoft! That’s kind of weird! So, if you like, you can play the “serious” version here, and then the “behind the scenes” developer’s commentary version here. It’s sort of… a very specific thing from a very specific time, but why the heck not archive it for future generations? Yeah!!